In our inaugural first issue we are introduced to Hiro, Ryker, Conway and Quick as they take on the mean streets of Ballard and a dangerous gang leader with a nasty reputation.
Issue two picks up a few weeks later with a job that promises great rewards but equally great risk as the team bites off a bit more than they were prepared for.
Picking up moments after the conclusion of issue 2, the team must escape a deadly trap only to discover that their night is just getting started.
Having survived the events of issues 2 and 3, the team must regroup and figure out what to do next while trying to stay one step ahead of the people who after them.
The team must race against time to rescue their ally before he is forced to expose them.
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The Cybersymbiosis RPG has finally arrived. Click here to find out more.
If you've been reading Cybersymbiosis up to this point you probably think you know what's going on. You only know half of the story. The other half involves a videogame addict.
The story continues as our very unheroic videogame addict has his BS put on the line.
Our team of miscreants desperately need a break and head into a crossover with the Voyage Trekkers webseries
The team returns to the World of Fartherall MMO to see what happens after you die.
In this One-Shot story, taking place after Diceman #2, we follow a Gnomish Necromancer named Lola in the
World of Fartherall MMO.
In a strange twist of fate, our heroes must return to the game table in the form of... Legos.
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